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Figure 1: NASCAR The Game: Inside Line track in Mapper 2, showing segmented track and instanced SAFER barriers |
Figure 2: Autodesk Mayas Hypershade, showind a Maya material generated using a script (shown in Notepad++) exported by Mapper 2 |
Figure 3: Mapper 2 showing warnings displayed when an ACR car contains errors |
Figure 4: TerrainEd, use for designing scenery for open-world games |
Figure 5: Unity 3D tool for applying vinyls to Auto Club Revolution cars |
Figure 6:The Vinyl Editor in NASCAR 2011 The Game. My DXT compression code was used here. |
Figure 7: Screenshot of Auto Club Revolution, showing use of real-time cubemap to generate reflections on car |
Figure 8:The home page of CAT |
Figure 9: The 'Add Candidate' page of CAT |
Figure 10: Data entry form | Figure 11: Query form to search for clients. | Figure 12: Example page from report. |
Figure 13: Example order parameter from 2D simulation. |
Figure 14: Example critical current data from 3D simulation (plotted as a Kramer plot). |
Figure 15: Example screenshot from the 'Downloads' page |
Figure 16: The database editor page. |
Movie 1: Engine startup and takeoff in the 707-420
Figure 17: Climbing away after take-off in the 707-120B |
Figure 18: 707-120B Flight Engineer Panel (aircraft on ground) |
Figure 19: 707-420 overhead panel (showing twin ADF radios) |
Figure 20: 707-420 pedestal view (including working INS and weather radar displays) |
Figure 21: 707-420 on a night-time final approach |
Figure 22: Late-model 707-320C about to touch down |
Figure 23: Climbing away after take-off in the 707-700 at night |
Figure 24: Scan of the PC Pilot magazine article
Figure 25: Douglas DC-8-63 about to touch down |
Figure 26: Climbing away after take-off in the CV-990A at night |
Figure 27: Cruising flight in a Boeing 727-200 |
Figure 28: On final approach in a DC-9-50 |
Figure 29: Coming in to land in a Lockheed L-1011 TriStar |